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Ably × PeopleFun

Ably x PeopleFun, realtime gameplay for 30 million users without building in-house

30 million active users per month

Could not do realtime to realtime at the core of every product

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Why it works

The case study earns the New Capability tag because PeopleFun explicitly ruled out building realtime infrastructure themselves, making the capability genuinely impossible before Ably. The growth to 30 million monthly users provides a Breakthrough secondary signal, though the story correctly frames the core win as unlocking a capability rather than a number going up. The quote from the VP of Engineering carries real information about the decision criteria and the deployment experience, which lifts the piece above typical partner-praise filler.

Steal this

The explicit 'we looked at building it ourselves and rejected it' framing. Stating the build-vs-buy analysis concretely makes the vendor choice feel inevitable rather than arbitrary, and it pre-empts the reader's skepticism about why an engineering team would outsource.

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This is editorial commentary and curation. The case study, screenshot, and all metrics are Ably's published work; we link to the source and lead with our analysis.

  • Vendor Ably
  • Customer PeopleFun
  • Industry Other
  • Trigger Wanted to add realtime multiplayer features but building in-house was impractical
  • Format Written narrative
  • Structure Challenge-Solution-Results
  • Medium Web page