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JetBrains × Gearbox Entertainment Company

JetBrains x Gearbox, standardizing CI/CD across a growing game studio

Migrated from previous CI solution to TeamCity in 6 weeks

Fragile, siloed CI process to standardized, reusable pipelines

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Why it works

The case study grounds the switch in specific, concrete friction points: poor Perforce integration, inability to pass artifacts between build steps, and per-project setup from scratch. The build-chain restart example tied to a 12-hour release window is the strongest moment because it shows a real operational risk, not just a vague slowdown. The story is heavier on mechanism than on outcome numbers, which limits its punching power but makes it credible to a technical audience.

Steal this

Use a time-pressure scenario (game due in 12 hours, volume fills up) to show why a technical feature matters in practice. Concrete stakes make an abstract capability real.

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  • Vendor JetBrains
  • Customer Gearbox Entertainment Company
  • Industry Media / Publishing
  • Trigger Previous CI tool had poor Perforce integration, no personal builds, and cumbersome build-step communication
  • Format Written narrative
  • Structure Challenge-Solution-Results
  • Medium Web page