Figma × Capcom
40-50% reduction in production-to-development work hours
Closed, siloed production to open, real-time collaboration
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The case study earns credibility by naming the costs of change honestly, including a temporary workload spike and steep learning curve, before presenting the gains. The headline metrics are specific and layered: 70% fewer revisions, 40-50% fewer work hours, and one-to-two weeks off release schedules, giving readers multiple angles to assess value. The secondary New Capability thread is real: designers can now handle multilingual UI deployment and variable-driven UI changes without engineer involvement, which was not practical before.
Acknowledge the transition cost before claiming the win. Capcom names the temporary workload increase and learning curve explicitly, which makes the downstream efficiency numbers far more believable.
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