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Figma × Capcom

Figma x Capcom, from closed production to 50% faster delivery

40-50% reduction in production-to-development work hours

Closed, siloed production to open, real-time collaboration

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Why it works

The case study earns credibility by naming the costs of change honestly, including a temporary workload spike and steep learning curve, before presenting the gains. The headline metrics are specific and layered: 70% fewer revisions, 40-50% fewer work hours, and one-to-two weeks off release schedules, giving readers multiple angles to assess value. The secondary New Capability thread is real: designers can now handle multilingual UI deployment and variable-driven UI changes without engineer involvement, which was not practical before.

Steal this

Acknowledge the transition cost before claiming the win. Capcom names the temporary workload increase and learning curve explicitly, which makes the downstream efficiency numbers far more believable.

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This is editorial commentary and curation. The case study, screenshot, and all metrics are Figma's published work; we link to the source and lead with our analysis.

  • Vendor Figma
  • Customer Capcom
  • Industry Media / Publishing
  • Trigger Organizational restructuring requiring closer Tokyo and Osaka team collaboration
  • Format Written narrative
  • Structure Challenge-Solution-Results
  • Medium Web page